The $LAVE$ world. Your input. Your share.
We are building an entertainment world together with players. Level up your workers, back new modules and become their co-owner.
World map
Early launch order Raw materials → Marketplace → Factory → Exchange
How districts connect
- Raw materials → FactoryRaw for processing
- Raw materials → MarketplaceRaw for sale
- Factory → MarketplaceResources and goods for sale
- Factory → ClansResources for construction
- Factory → Shelter & storageGoods for shelters
- Module shares → ExchangeModule shares on the exchange
Main route
Raw → Marketplace → Factory → Exchange
- 01
Raw material runs
Start of the chain
Workers gather raw materials. Levels unlock new kinds of mining, pools are limited and there is a chance to find GRAM.
- 02
Marketplace module
First module
An order book for raw materials and lots for unique items. Shares, weekly dividends and transparent reports start right here.
- 03
Factory module
Processing
Raw materials become resources. Output is split between suppliers, workers and contributors. You claim products by hand.
- 04
Factory upgrades
Multi-step crafting
Resource → part → complex item. Takes a worker, GRAM and time. Items feed the next builds and the growth of the world.
- 05
Exchange module
Third module
A market for module shares: order book, limit and market orders, candlestick charts and reports.
- 06
Casino module
When ready
The games we already run, lotteries, the tower, the minefield and loot boxes. Its own economy and open stats.
Social and personal world
Clans → territories and bosses → personal space
- 07
Clans module
Settlements
HQ, treasury, construction and research. Shared daily goals, help and settlement growth.
- 08
Wars and territories
Diplomacy
Commanders, troops and joint campaigns. Land capture, resource mining, trade and diplomacy.
- 09
Clan bosses
Joint events
Mines → materials → shells → bosses. Prep and battle, stage rewards, personal and clan leaderboards.
- 10
Personal shelter
Your space
A room, functional furniture, guests and storage. Expand it with items, GRAM and a Builder's work.
- 11
Warehouses module
Storage economy
First rent capacity from the module, then player-owned warehouses. Store your goods and rent space to others.
- 12
NFT real estate
Unique homes
Limited apartments: upgrades, buying and selling. Later, rentals with deposits and regular payments.
- Numbered shares
- Weekly dividends after opening
- Transparent reports
How every module comes to life
- 1
Early pooling
Cash round
- 2
Research
Participants' work
- 3
Resource pooling
Raw materials, resources and money
- 4
Construction
Participants' work
- 5
Opening
A live economy
- 6
Further growth
The module's own roadmap
Shares are issued by contribution once stages close.
Parallel branches
- B1
Worker professions
Miner, Builder, Scientist, Laborer, Master, Warrior. Skills grow with work.
- B2
Level 100 auctions
Worker auctions at the top of the regular level progression.
- B3
Upgrades module
Workers become NFTs. Rarity and trait rerolls, earned skills stay.
- B4
Shared VIP
Easier management, slots, dailies and early access. Season passes are separate.
- B5
Useful skins
Collectible items with in-game perks.
- B6
Personal AI helper
Knows the game and handles the routine. Available in the game chat, in Telegram and inline.
- B7
Web and one account
One ID and several ways to sign in. Sub-accounts, switching and 2FA.
- B8
Future game token
The coin model grows and the token gets its own utility. GRAM stays the settlement currency.
- B9
On-chain integration
Withdraw supported NFTs and shares to external wallets. Cash rewards stay inside the game.
The $LAVE$ world. Your input. Your share.
Start with your workers today.
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