$LAVE$
RUEN
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The $LAVE$ world. Your input. Your share.

We are building an entertainment world together with players. Level up your workers, back new modules and become their co-owner.

World map

World map: Raw materials, Marketplace, Factory, Exchange, Casino, Clans, Shelter & storage, Parliament
Raw for processingRaw for saleResources and goods for saleResources for constructionGoods for sheltersModule shares on the exchange
Your share in the $LAVE$ worldHelp build modules and earn shares for your contribution

Early launch order Raw materials → Marketplace → Factory → Exchange

How districts connect

  • Raw materials → FactoryRaw for processing
  • Raw materials → MarketplaceRaw for sale
  • Factory → MarketplaceResources and goods for sale
  • Factory → ClansResources for construction
  • Factory → Shelter & storageGoods for shelters
  • Module shares → ExchangeModule shares on the exchange

Main route

Raw → Marketplace → Factory → Exchange

  1. 01

    Raw material runs

    Start of the chain

    Workers gather raw materials. Levels unlock new kinds of mining, pools are limited and there is a chance to find GRAM.

  2. 02

    Marketplace module

    First module

    An order book for raw materials and lots for unique items. Shares, weekly dividends and transparent reports start right here.

  3. 03

    Factory module

    Processing

    Raw materials become resources. Output is split between suppliers, workers and contributors. You claim products by hand.

  4. 04

    Factory upgrades

    Multi-step crafting

    Resource → part → complex item. Takes a worker, GRAM and time. Items feed the next builds and the growth of the world.

  5. 05

    Exchange module

    Third module

    A market for module shares: order book, limit and market orders, candlestick charts and reports.

  6. 06

    Casino module

    When ready

    The games we already run, lotteries, the tower, the minefield and loot boxes. Its own economy and open stats.

Social and personal world

Clans → territories and bosses → personal space

  1. 07

    Clans module

    Settlements

    HQ, treasury, construction and research. Shared daily goals, help and settlement growth.

  2. 08

    Wars and territories

    Diplomacy

    Commanders, troops and joint campaigns. Land capture, resource mining, trade and diplomacy.

  3. 09

    Clan bosses

    Joint events

    Mines → materials → shells → bosses. Prep and battle, stage rewards, personal and clan leaderboards.

  4. 10

    Personal shelter

    Your space

    A room, functional furniture, guests and storage. Expand it with items, GRAM and a Builder's work.

  5. 11

    Warehouses module

    Storage economy

    First rent capacity from the module, then player-owned warehouses. Store your goods and rent space to others.

  6. 12

    NFT real estate

    Unique homes

    Limited apartments: upgrades, buying and selling. Later, rentals with deposits and regular payments.

From the first module
  • Numbered shares
  • Weekly dividends after opening
  • Transparent reports

How every module comes to life

  1. 1

    Early pooling

    Cash round

  2. 2

    Research

    Participants' work

  3. 3

    Resource pooling

    Raw materials, resources and money

  4. 4

    Construction

    Participants' work

  5. 5

    Opening

    A live economy

  6. 6

    Further growth

    The module's own roadmap

Shares are issued by contribution once stages close.

Parallel branches

The $LAVE$ world. Your input. Your share.

Start with your workers today.

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